City: Bùclocíhgùrù Ji̊ Qi̊v

Bùclocíhgùrù Ji̊ Qi̊v

Bùclocíhgùrù Ji̊ Qi̊v
Example Tauran architecture.
StateTetburland
ProvenceSti̊ci̊q Region
RegionBăm-ěpǐp Moor
Founded1352
Community LeaderLord Hrur
Area24 km2 (9 mi2)
Average Yearly Temp23°C (73°F)
Average Elevation1842 m (6043 ft)
Average Yearly Precipitation262 cm/y (103 in/y)
Population5723
Population Density238 people per km2 (635 people per mi2)
Town AuraAugury
Naming
Native nameBùclocíhgùrù Ji̊ Qi̊v
Pronunciation/bʊˈclocɪ̞g/ /ˈʊrʊ/
Direct Translation[choice] [young]
Translation[Not Yet Translated]

Bùclocíhgùrù Ji̊ Qi̊v (/bʊˈclocɪ̞g/ /ˈʊrʊ/ [choice] [young]) is a temperate City located in the Sti̊ci̊q Region of the Tetburland.

The name Bùclocíhgùrù Ji̊ Qi̊v is derived from the Sylvin language, as Bùclocíhgùrù Ji̊ Qi̊v was founded by Chend, who was culturaly Tauran.

Climate

Bùclocíhgùrù Ji̊ Qi̊v has a yearly average temperature of 23°C (73°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 20°C (68°F). Bùclocíhgùrù Ji̊ Qi̊v receives an average of 262 cm/y (103 in/y) of precipitation, most of which comes in the form of rain during the summer. Bùclocíhgùrù Ji̊ Qi̊v covers an area of nearly 24 km2 (9 mi2), and an average elevation of 1842 m (6043 ft) above sea level.

Overview

Bùclocíhgùrù Ji̊ Qi̊v was founded durring the late 14th century in summer of the year 1352, by Chend. The establishment of Bùclocíhgùrù Ji̊ Qi̊v suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Bùclocíhgùrù Ji̊ Qi̊v was built using the conventions of Tauran durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Bùclocíhgùrù Ji̊ Qi̊v is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Bùclocíhgùrù Ji̊ Qi̊v is is constructed arround a series of spacious paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city rests behind the absurdity that is a thick, timber braced, wall made of clay bricks. While visualy impressive and certainly an astetic, Bùclocíhgùrù Ji̊ Qi̊v's wall provides no actual defence against siege equipment due to the choice of its cosntruction materials. Even nonexperts can tell the town is trying to impress rather than defend with its walls, towers, and gatehouses. Though admittedly, they do look nice... To primitive tribals who have never seen fortifications before. The political statment focused walls has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Bùclocíhgùrù Ji̊ Qi̊v has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Bùclocíhgùrù Ji̊ Qi̊v’s streets.

Civic Infrastructure

Bùclocíhgùrù Ji̊ Qi̊v has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Bùclocíhgùrù Ji̊ Qi̊v has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Bùclocíhgùrù Ji̊ Qi̊v. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Bùclocíhgùrù Ji̊ Qi̊v's parks.

Bùclocíhgùrù Ji̊ Qi̊v has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Bùclocíhgùrù Ji̊ Qi̊v.

Bùclocíhgùrù Ji̊ Qi̊v has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Bùclocíhgùrù Ji̊ Qi̊v has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Bùclocíhgùrù Ji̊ Qi̊v has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Bùclocíhgùrù Ji̊ Qi̊v has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Bùclocíhgùrù Ji̊ Qi̊v has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bùclocíhgùrù Ji̊ Qi̊v has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Bùclocíhgùrù Ji̊ Qi̊v has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Bùclocíhgùrù Ji̊ Qi̊v's public wards, blessings, and other arcane systems.

Bùclocíhgùrù Ji̊ Qi̊v possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.

Bùclocíhgùrù Ji̊ Qi̊v has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Bùclocíhgùrù Ji̊ Qi̊v's natural decorations nor waterways.

Bùclocíhgùrù Ji̊ Qi̊v has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Bùclocíhgùrù Ji̊ Qi̊v has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Bùclocíhgùrù Ji̊ Qi̊v has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Bùclocíhgùrù Ji̊ Qi̊v is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

While Bùclocíhgùrù Ji̊ Qi̊v has a public leader, the real authority is hidden from outsiders. This ruler may draw their authority from rationales unacceptable to outsiders, they may have cowed the public authority into obedience, or they may have a mutually beneficial private arrangement with the official ruler.

Bùclocíhgùrù Ji̊ Qi̊v's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .

In Bùclocíhgùrù Ji̊ Qi̊v most nights are accompanied by colorful ribbons of light in the sky.

The Dlurgraven near Bùclocíhgùrù Ji̊ Qi̊v are known to be quite timid.

Bùclocíhgùrù Ji̊ Qi̊v's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local narcotic to channel Augury energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 11
  • Farmers: 16
  • Farm Laborer: 26
  • Hunters: 19
  • Milk Maids: 15
  • Ranchers: 7
  • Ranch Hands: 15
  • Shepherds: 14
    • Farmland: 23120 m2
    • Cattle and Similar Creatures: 1430
    • Poultry: 17169
    • Swine: 1144
    • Sheep: 57
    • Goats: 11
    • Horses, Mounts, and Beasts of Burden: 572

Craftsmen

  • Arms and Toolmakers: 11
  • Blacksmiths: 13
  • Bookbinders: 7
  • Buckle-makers: 7
  • Cabinetmakers: 12
  • Candlemakers: 20
  • Carpenters: 17
  • Clothmakers: 14
  • Coach and Harness Makers: 6
  • Coopers: 14
  • Copper, Brass, Tin, Zinc, and Lead Workers: 8
  • Copyists: 5
  • Cutlers: 4
  • Fabricworkers: 12
  • Farrier: 36
  • Furriers: 3
  • Glassworkers: 21
  • Gunsmiths: 12
  • Harness-Makers: 5
  • Hatters: 10
  • Hosiery Workers: 4
  • Jewelers: 6
  • Leatherwrights: 15
  • Locksmiths: 5
  • Matchstick makers: 9
  • Musical Instrument Makers: 8
  • Painters, Structures and Fixtures: 7
  • Paper Workers: 8
  • Plasterers: 7
  • Pursemakers: 9
  • Roofers: 6
  • Ropemakers: 5
  • Rugmakers: 5
  • Saddlers: 9
  • Scabbardmakers: 13
  • Scalemakers: 6
  • Scientific, Surgical, and Optical Instrument Makers: 3
  • Sculptors, Structures and Fixtures: 5
  • Shoemakers: 5
  • Soap and Tallow Workers: 18
  • Tailors: 36
  • Tanners: 7
  • Upholsterers: 8
  • Watchmakers: 7
  • Weavers: 16
  • Whitesmiths: 4

Merchants

  • Adventuring Goods Retellers: 3
  • Arcana Sellers: 3
  • Beer-Sellers: 7
  • Booksellers: 9
  • Butchers: 16
  • Chandlers: 15
  • Chicken Butchers: 15
  • Entrepreneurs: 5
  • Fine Clothiers: 14
  • Fishmongers: 15
  • Florists: 3
  • Potion Sellers: 10
  • Resellers: 22
  • Spice Merchants: 7
  • Wine-sellers: 11
  • Wheelwright: 9
  • Woodsellers: 5

Service workers

  • Bakers: 27
  • Barbers: 22
  • Coachmen: 8
  • Cooks: 22
  • Doctors: 11
  • Gamekeepers: 8
  • Grooms: 5
  • Hairdressers: 17
  • Healers: 16
  • Housekeepers: 14
  • Housemaids: 30
  • House Stewards: 17
  • Inns: 5
  • Laundry maids: 10
  • Maidservants: 20
  • Nursery Maids: 11
  • Pastrycooks: 17
  • Restaurateur: 24
  • Tavern Keepers: 22

Specialized Laborer

  • Ashworkers: 7
  • Bleachers: 5
  • Chemical Workers: 3
  • Coal Heavers: 12
  • In-Town Couriers: 12
  • Long Haul Couriers: 14
  • Dockyard Workers: 12
  • Gas Workers: 2
  • Hay Merchants: 4
  • Leech Collectors: 15
  • Millers: 11
  • Miners: 13
  • Oilmen and Polishers: 9
  • Postmen: 11
  • Pure Finder: 7
  • Skinners: 16
  • Sugar Refiners: 3
  • Tosher: 9
  • Warehousemen: 22
  • Watercarriers: 12
  • Watermen, Bargemen, etc.: 16

Skilled Laborers

  • Accountants: 7
  • Alchemist: 8
  • Clerk: 11
  • Dentists: 5
  • Educators: 16
  • Engineers: 8
  • Gardeners: 5
  • Mages: 4
  • Plumbers: 6
  • Pharmacist: 7
  • Professors: 2
  • Scientists: 4
  • Wizards: 2

Civil Servants

  • Adventurers: 5
  • Bankers: 8
  • Civil Clerks: 13
  • Civic Iudex: 6
  • Consultants: 3
  • Exorcist: 13
  • Fixers: 7
  • Kami Clerk: 11
  • Landlords: 11
  • Lawyers: 6
  • Legend Keepers: 9
  • Militia Officers: 44
  • Monks, Monastic: 16
  • Monks, Civic: 19
  • Historian, Oral: 12
  • Historian, Textual: 6
  • Policemen, Sheriffs, etc.: 12
  • Priests: 30
  • Rangers: 7
  • Rat Catchers: 9
  • Scholars: 9
  • Spiritualist: 11
  • Slayers: 3
  • Storytellers: 22
  • Military Officers: 21

Cottage Industries

  • Brewers: 17
  • Comfort Services: 22
  • Enchanters: 6
  • Herbalists: 6
  • Jaminators: 17
  • Needleworkers: 21
  • Potters: 9
  • Preserve Makers: 16
  • Quilters: 8
  • Seamsters: 44
  • Spinners: 16
  • Tinker: 6
  • Weaver: 14

Artists

  • Actors: 6
  • Architects: 2
  • Bards: 8
  • Costumers: 3
  • Dancers: 6
  • Drafters: 3
  • Engravers: 4
  • Fine Furniture Carpenters: 2
  • Glaziers: 6
  • Inlayers: 5
  • Musicians: 17
  • Painters, Art: 3
  • Playwrights: 6
  • Sculptors, Art: 5
  • Wood Carvers: 19
  • Writers: 20

Produce Industries

  • Butter Churners: 16
  • Canners: 18
  • Cheesmakers: 17
  • Ice Merchants: 2
  • Millers: 11
  • Picklers: 9
  • Smokers: 7
  • Stockmakers: 6
  • Tobacconists: 9
  • Tallowmakers: 13

2093 of Bùclocíhgùrù Ji̊ Qi̊v's population work within a Foundational Occupation.

3287 of Bùclocíhgùrù Ji̊ Qi̊v's population do not work in a formal occupation, but do contribute to the local economy. 343 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the late 2nd century, Bùclocíhgùrù Ji̊ Qi̊v was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Bùclocíhgùrù Ji̊ Qi̊v lost 119 people, 295 livestock, and 46 buildings. The conflict ended after roughly 174, when members of Bùclocíhgùrù Ji̊ Qi̊v's militia enacted an operation to capture a particular enemy prototype intact. The operation was complicated by at least some of the intelligence related to the operation was incorrect. The conflict ended with pitched battle between both forces, which ended in victory for Bùclocíhgùrù Ji̊ Qi̊v's forces. The war is remembered in legend by Bùclocíhgùrù Ji̊ Qi̊v's bards, historians, and legend keepers.

History